Bestiary
50 base creature concepts × 3 tiers (normal / veteran / elite) = the game's full monster roster. Hover any portrait to zoom in, click one to see its full loot table.
Loot & drop rates
Drop rates aren't tied to any single creature's identity — every monster on a map rolls loot off the same table for its tier. Normal and Veteran ("Savage" prefix) share the common-tier table; Veteran is just a tougher stat block with the same odds. Elite ("Corrupted" prefix) rolls on a better table.
| Tier | Equipment drop chance | Rarity roll | Crafting material | Status-cure drop |
|---|---|---|---|---|
| Normal / Veteran (common) | 10% | Common 70% · Uncommon 25% · Rare 5% | Common Ore 35% | — |
| Elite (Corrupted) | 20% | Uncommon 40% · Rare 40% · Epic 20% | Common Ore 30% · Rare Crystal 30% | 6 possible cures, 8% each |
| Boss | 60% | Rare 30% · Epic 50% · Legendary 20% | Rare Crystal 40% · Epic Essence 40% · Legendary Core 15% | 15% each |
Item tier (T1-T10) always matches the monster's map, not its role — an Elite on an early map still only drops early-tier gear, just at better odds and higher rarity. Bosses additionally have a 50% chance to drop Mythstone Fragments (see Items) and are the only monsters that can drop Boss Keys — see Bosses.
















































