Long ago the sky cracked and rained down raven-black shards of a shattered god — the
Mythstone — and every region of Eldervast still bears the wound. Six Orders. Ten Sundering-wounds.
One shard of a shattered god carried by every player who dares reach for it.
Same character either way — the bot and the browser are two doors into one save.
Six Orders, Six Ways to Fight
Warrior, Paladin, Ranger, Rogue, Mage, Cleric — every Order reaches the same power ceiling through its own gear line and its own growing set of skills. There's no wrong pick, only a different road through the same shattered world.
Real Itemization, Never Pay-to-Win
The Shop only ever sells starter gear. Everything with real power — rarity, rolled affixes, the good stuff — comes from combat, Grasplings, Wandering Merchants, or crafting. Gems buy convenience and cosmetics, never a stat advantage F2P can't reach.
Ten Sundering-Wounds to Conquer
From Eldenwood's first hunting grounds to the endgame Mythraven Throne, each region has its own bestiary, its own boss, and its own place in the story of the world that cracked open.
Guilds, Markets, a Living Economy
Found a Guild, trade on the Auction House, hunt Grasplings for a shot at real gear — almost everything you find can be sold, bought, or fought over by someone else.
News, Roadmap & Beta Rewards
What's already shipped, what the beta is steering next, and what you get for playing early — swipe or use the arrows.
🛠️ Recent Updates
2026-09Fixed: on the end-of-fight card in Telegram, every menu button except Hunt did nothing.
2026-09Fixed: "reach a region" quests now count the region you are actually fighting in, and credit anyone already past it.
2026-09New: a one-way training bank — park leftover Energy and spend it on training only.
2026-09Affixes now state what they do, everywhere they appear.
2026-09Quests are one block each, with rewards written in plain words.
2026-09Main screen reordered: event news on top, gold/gems/stats at the bottom, loot right above the buttons.
2026-09Your main screen now names any debuff on you, and says Rest cures it.
2026-09Rarity is abbreviated (C)(U)(R)(E)(L) in Inventory and the Auction House.
2026-09Browser: list an item straight from Inventory, with a suggested price filled in.
2026-09Invite a Friend is now a row on the main menu.
2026-09Wiki now shows the game's own art, and finally has a Legs section.
2026-09All 30 leg items were drawn their own icons — they had been wearing the boots'.
2026-08Fixed messages sometimes overlapping/becoming unreadable after a fast double-tap.
2026-08Using an item from Inventory now asks you to confirm first, so it's harder to use one by accident.
2026-08Inventory is now grouped by category — Weapons, Armor, Accessories, Potions, Materials, Quest Items.
2026-08Crafting menu expanded from 3 items to 21 — daggers, bows, staves, maces, shields, and full armor sets.
2026-08Manual hunting at 0 HP now shows a clear recovery screen instead of a popup that looked like nothing happened.
2026-08Manual hunting now costs a small amount of Energy, same as World Raids — stops infinite farming once you outlevel a map.
2026-08New: instantly refill Energy with Gems — a flat price, no daily limit, never raises your Energy cap.
2026-08New: skip the wait on an Offline Hunt with Gems, straight to full reward rate.
2026-08New: pay Enhancement's gold cost with Gems instead — success chance still only comes from gold/Fragments as before.
2026-08New: extend an Auction House / Unique Market listing by 24h with Gems instead of losing it to expiry.
2026-08New: purely cosmetic Silver/Gold Enhancement auras, purchasable with Gems once an item hits +10/+12 — visual only, never a stat change.
2026-07Beta Wanderer bonus added: everyone who joins during the beta gets a permanent title + welcome bundle, not just the first 25.
2026-07Purchased gear now auto-equips itself if it matches your level — no more digging through Inventory.
2026-07New characters start on Eldenwood (the Lv 1-15 map) immediately after picking a class.
2026-07World Raid boss HP now scales with the whole community's strength, not just bosses already defeated.
2026-06Achievements system added — permanent milestones tracked on your profile.
🗺️ What's Coming
Balance passes driven directly by beta feedback — classes, drop rates, and World Raid difficulty.
More World Raid bosses and a rotating raid calendar.
PvP Arena expansion beyond the current core loop.
Additional regions beyond the ten Sundering-wounds live today.
Deeper Guild features — shared objectives, Guild-vs-Guild content.
🌟 Founding Wanderer
The first 25 accounts ever created
Permanent "Founding Wanderer #N/25" title on your profile forever.
Welcome bundle: 200 gold + 50 gems.
Once the 25th spot is taken, this tier closes for good — it never reopens.
🧪 Beta Wanderer
Everyone who joins during the beta
Permanent "Beta Wanderer" title, marking you as one of the first to play.
Welcome bundle: 100 gold + a full energy refill on your first login.
Your reports and feedback directly shape balance changes and what ships next.
🐛 Report a Bug / Suggest an Idea
Message the bot directly — every report goes straight to the dev, no forum, no ticket queue.
A clear bug report (what happened, what you expected, how to reproduce it) or a good idea both count.
Beta Bounty: the most useful reporters get rewarded once the beta wraps up — the more good reports and ideas you send in, the better your shot at it.
8,500 Gems — Best Value ($99.99) → "Mythraven's Chosen"
Cosmetic only — a permanent title on your profile, never a stat advantage. You always keep the best title you've ever earned, even if a later purchase is a smaller pack.
The World of Eldervast
Ten Sundering-wounds, from the first hunting grounds to the shattered throne itself.
Every Mythraven wiki page below is generated directly from the live game data — classes, maps, monsters,
items, and Grasplings all stay in sync with what's actually in the bot.