Six Orders, Six Ways to Fight

Warrior, Paladin, Ranger, Rogue, Mage, Cleric — every Order reaches the same power ceiling through its own gear line and its own growing set of skills. There's no wrong pick, only a different road through the same shattered world.

Real Itemization, Never Pay-to-Win

The Shop only ever sells starter gear. Everything with real power — rarity, rolled affixes, the good stuff — comes from combat, Grasplings, Wandering Merchants, or crafting. Gems buy convenience and cosmetics, never a stat advantage F2P can't reach.

Ten Sundering-Wounds to Conquer

From Eldenwood's first hunting grounds to the endgame Mythraven Throne, each region has its own bestiary, its own boss, and its own place in the story of the world that cracked open.

Guilds, Markets, a Living Economy

Found a Guild, trade on the Auction House, hunt Grasplings for a shot at real gear — almost everything you find can be sold, bought, or fought over by someone else.

News, Roadmap & Beta Rewards

What's already shipped, what the beta is steering next, and what you get for playing early — swipe or use the arrows.

The World of Eldervast

Ten Sundering-wounds, from the first hunting grounds to the shattered throne itself.

Every Mythraven wiki page below is generated directly from the live game data — classes, maps, monsters, items, and Grasplings all stay in sync with what's actually in the bot.

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