Bosses
One boss per map, gated behind that map's dungeon — never a random encounter.
The Boss Key system
Every boss can be fought once per day in Normal mode and once per day in Corrupted mode (stronger, better rewards). Reaching Corrupted mode requires clearing the dungeon again and using an extra key for its room.
- Corrupted Boss Key — drops from any boss, works on any boss except the strongest one (map 10). Tradeable on the Auction House for non-gold currencies.
- Ultimate Boss Key — needed for the final boss only. Drop chance scales inversely with the level of boss you're fighting (lower-level bosses have a better shot at dropping it). Can also be bought with Gems, once per character, and is soulbound (can't be sold or transferred) if bought that way.
The ten bosses
The Elder Wolf
Eldenwood · Lv 1-15 · Forest
Before the Sundering, the Elder Wolf was only the biggest wolf in Eldenwood's oldest pack — until a falling shard of Mythstone buried itself in the pack's den. Every wolf that fed from that den since has grown a little wrong: too large, too patient, eyes that track a person the way nothing born an animal should. The Elder Wolf is simply the one the shard chose first, and it has never let another wolf near the den since.
The Mire Hydra
The Black Mire · Lv 10-25 · Swamp
The Black Mire drowned an entire Second Kindred waystation the night the sky cracked, and something in its flooded vaults kept growing long after everyone who built them was gone. The Mire Hydra isn't one creature so much as a wound that learned to move — each head a different half-drowned thing the swamp swallowed, still fighting each other for control of the same rotting body.
The Scorpion King
The Ashen Hills · Lv 20-35 · Desert / hills
The Scorpion King ruled a caravan-raiding warband in the Ashen Hills long before the Sundering, and by every account should have died decades ago. He didn't. A shard buried in the dune he was crowned on kept him breathing centuries past his men's grandchildren, and he has spent every one of those centuries furious that a power he never asked for is the only reason he's still here to be furious about it.
The Ice Wyrm
The Frostpeak Reach · Lv 30-45 · Snow / mountains
Wardens who map the Frostpeak Reach agree on one thing: the Ice Wyrm was never native to these mountains. It arrived the same week as the Sundering, coiled around the highest peak like it was guarding something buried inside — and nobody who has gone looking for what that might be has come back to say.
The Stone Warden
The Forgotten Ruins · Lv 40-55 · Second Kindred ruins
The Stone Warden was a Second Kindred construct, built to guard a vault of Mythstone research long before anyone knew what the stone would do to the world. Its makers are two centuries dead and its orders were never rescinded. It still walks the same patrol route through the Forgotten Ruins, and it still treats every living thing that crosses that route as an intruder — which, by its last valid orders, they are.
The Necromancer
The Hollow Mire · Lv 50-65 · Dark swamp
Nobody in the Choir of Embers will confirm the Necromancer was once one of their own, but nobody denies it either. Somewhere in the Hollow Mire's dead water, a healer who lost too many patients to the Sundering decided the dead were easier to keep than the dying — and has been keeping them, in growing numbers, ever since.
The Magma Lord
Kaldrath's Maw · Lv 60-80 · Volcanic
Kaldrath's Maw was a mountain before the Sundering; it is a wound in the world now, and the Magma Lord is what that wound became. Scholars of the Circle of the Cracked Sky argue whether it was ever a person at all, or whether the mountain itself simply woke up angry the night a shard of a dying god landed in its throat.
The Soul Devourer
The Shadow Abyss · Lv 75-100 · Caves / abyss
The Shadow Abyss has no bottom anyone has ever mapped, and the Soul Devourer is the only thing anyone has ever confirmed lives at whatever depth it actually ends at. It does not hunt the caves above; it waits, and the caves above have slowly emptied of anything that wanders too close to the dark for too long.
The Celestial Herald
The Celestial Bastion · Lv 90-115 · Floating sky ruins
The Celestial Herald was a Second Kindred astronomer who climbed the Bastion's floating ruins to watch the Sundering happen up close, certain a shard that fell from the sky belonged to whoever got nearest the sky first. It has been standing in that same ruin ever since, radiant and unmoving, absolutely convinced it was right.
The Avatar Of Mythraven
The Mythraven Throne · Lv 110-140 · Endgame
The Avatar of Mythraven is not a monster that survived the Sundering — it is what the god that shattered looks like when enough of its scattered shards finally find their way back toward each other. Every Mythraven who has ever carried a piece of that god is, in some small way, a piece it is still trying to call home.