Rogue
The Hollow Hand — Crit / burst damage
An unofficial guild of survivors, smugglers, and treasure-runners; loyalty is bought, not sworn.
HP 42ATK 11
Magic ATK 0DEF 3
STR 7DEX 16
INT 4VIT 8
FAI 3
Starter skill — Backstab: Bonus damage vs. a full-HP target.
One of the Order
Cass Merrow ran contraband through three regions before the Hollow Hand ever offered a seat at their table, and only took it because a legitimate trade route no longer existed for someone with her face on a Second Kindred debt-ledger. She still insists she's not a joiner. The Hollow Hand insists right back that nobody who's fronted this many jobs gets to say that.
Weapon progression (10 tiers)
| Tier | Weapon | Power | Price |
|---|---|---|---|
| T1 | Rusty Dagger | 3 | 40 gold |
| T2 | Twin Fang Dagger | 7 | 120 gold |
| T3 | Cinder-that-Remembers | 25 | 0 gold |
| T4 | Shadowedge Dagger | 13 | 350 gold |
| T5 | Serpent's Fang | 16 | 520 gold |
| T6 | Twin Shivs | 20 | 750 gold |
| T7 | Duskblades | 24 | 1050 gold |
| T8 | Nightfall Blades | 29 | 1450 gold |
| T9 | Hollow Hand's Twinblades | 35 | 1950 gold |
| T10 | Wraithcut Twinblades | 42 | 2600 gold |