New Player Guide
Everything you need for your first hour as a Mythraven.
1. Pick a class
Six Orders, six playstyles — see the Classes page for full stats. There's no wrong pick; every class reaches the same power ceiling through its own gear line.
2. Your first weapon
Every class has a native T1 weapon for around 40 gold. Buy it, equip it, and head to Eldenwood (level 1-15).
3. Currencies
- Gold — earned from every fight, buys starter gear, materials, and Auction House trades.
- Gems — bought with Telegram Stars in the Star Shop. No other way to get Gems — this is the paid currency, on purpose.
- Fragments — drop only from boss kills, never from common/veteran/elite monsters. Fully earnable by playing.
4. What Gems and Fragments actually buy
Both currencies open the same doors — Fragments are just the free-to-play path, Gems are the shortcut for whoever wants to skip the boss grind. Nothing here is exclusive power you can't also get from crafting or drops.
- Premium Shop (💎 menu) — Legendary uniques and Wandering Merchant amulets, priced in Gems or Fragments, never gold.
- Unique Market (💠 menu) — a player-to-player market just for named Unique items, denominated only in Fragments.
- Wandering Merchant offers at Rare/Epic tier — pay in Fragments or Gems, your choice.
- Enhancement (+0 to +12) — Fragments are an optional "insurance" that raises your success chance per attempt; the base cost is always gold + material. Gems can pay that gold cost instead, but never touch your success chance.
- Quest unlock rewards — Rare quests cost gold + Fragments, Epic quests cost Fragments only.
- Instant Energy refill, Offline Hunt skip, Auction listing extension — flat Gem prices that only save you time, never raise a cap or change a price/eligibility.
- Cosmetic Enhancement auras — a purely visual glow for +10/+12 gear, no stat effect at all.
5. VIP — what it actually gives you
150 ★ for 30 days: +20% gold and XP from every battle, 4-hour offline hunts instead of 1 hour, and it's the one requirement to found a Guild (joining one doesn't need VIP). It does not unlock any exclusive item — everything in the Premium Shop is also buyable with Fragments earned by playing.
6. Purchase titles
Buying a Gem package of $9.99 or more permanently earns a cosmetic title shown next to your name — bigger packages unlock a fancier one (the Marked → Shardbound → Ravensworn → Mythraven's Chosen), and you always keep the best one you've ever earned.
7. Don't skip Grasplings and Wandering Merchants
Both appear during hunts as a second encounter type — Grasplings for materials (and a shot at real gear at Rare+ rarity), Merchants for direct trades. Neither one fights back.
8. Quests and Guilds
Daily quests refresh automatically and always have a reward waiting. Once you hit level 20, consider founding or joining a Guild — the Guild Market sells select items at a discount.
9. Attributes — five stats, five different jobs
Training is the slow, permanent half of your power; gear is the fast half. Every attribute pays something no other attribute pays, and all five work for every Order:
- STR — +1 attack per point. Physical damage.
- INT — +1 magic attack per point. Spell damage.
- VIT — +5 maximum HP per point.
- DEX — +0.25% critical chance per point, up to 25% from training. A critical hit deals 1.5x damage, on weapon swings and spells alike.
- FAI — +0.15% life steal per point, up to 15% from training. You heal that share of the damage you deal.
Gear affixes add crit, life steal, fire damage and luck on top of what you have trained, up to a hard ceiling of 50% crit and 30% life steal — the training caps sit below those on purpose, so there is always room for a good drop to matter.